hoi4 strategic bombers worth itimperial armour compendium 9th edition pdf trove

common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. AA inside divisions can reduce this penalty. For the King of CAS, it keeps saying the weight exceeds the thrust. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Nukes help a lot. Design tip: maximize soft attack and breakthrough. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. So having more support arty by having smaller divisions, boosted by SF (right) would be good. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. open.spotify. Strats can completely cripple the enemy, but requires a lot of IC. Air wings are a group of planes forming an air unit attached to an air base. But this is one of the primary uses of strategic bombers. Drops supply from the air to units without supply, preventing attrition to your units. Information, Frequently Asked They are good both for protecting bombers at range and intercepting enemy bombers. Solution? Professional Officer Corps, earns itself back after 350 army XP. Valve Corporation. The Air technology research tree is used to unlock and improve different types of aircraft. Engages enemy fighters and shoots down enemy CAS/bombers. If no missions are assigned, air wings will remain idle in their air bases. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Well they give tons of war score for one more day. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Is this true? Generally I find that starting a coup on the British mainland is the easiest way of beating them. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? on Paradox technology, Legal common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. Bomb their airbases until they've no room to fly from. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. Close Air Support. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. It is VERY effective, but numbers play a big part. Ai is so shit you dont need any strat. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. For example, with 60% air superiority the enemy will suffer a 7% penalty to . What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Their first unique selling point is their range, which is much higher than CAS aircraft. There are many battalion types in the game. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. They can perform Air Recon air missions. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Situational (if you need lots of PP): State Serves the Military (Fascist). Given enough air support, even basic infantry can push through enemy lines. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Create an account to follow your favorite communities and start taking part in conversations. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). Transport plane: Deploys paratroopers and drops supplies. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. That's actually what the US and Britain did prior to D-Day. Wings with this They may get targeted by naval anti-air. Through Corpo di Truppe Volontarie focus. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Very cost-effective way of killing the enemy navy. Press F1 to switch to it if you're using another view. Various countries have focuses that grant research bonuses for e.g. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. With the new update (DLC?) You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. It's a bit of a niche area. It can be extremely useful in MP against other players if you can maintain air superiority. At least 30% air superiority is required to perform port strikes [15]. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. The actual amount is a random value up to that portion (i.e. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. Redirect page. It may be advisable to put air wings on standby during such conditions. State anti-air can also reduce air superiority in an air region. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. Tac bombers can fly in from super far away. Create an account to follow your favorite communities and start taking part in conversations. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Same goes for AA. They can perform Close Air Support, Naval Strike, and Port Strike air missions. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. All trademarks are property of their respective owners in the US and other countries. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. All air stuff is worthless except heavy fighters. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. Valve Corporation. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. . within the strategic region by clicking on the proper button. Divisional anti-air (AA) weapons reduce the damage from CAS. Especially if the attack on the region is being carried out by a. This. Deals damage to enemy divisions on the ground. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. Air wings can be assigned to various missions. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. Is it worth building strategic bombers? Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. I agree about that. Amazing guide! The maximum penalty without doctrine is 35% at 100% air superiority. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. What does it affect ? The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. Up to -35% defense/breakthrough to enemy divisions. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. you can target certain structures with your strategic bombers. on Paradox technology, Legal https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. They have become even worse after the piercing buff. This means it's mostly in the realm of Majors or huge minors like China or Raj. The effective and hard cap that scout planes can contribute to intel are. TAC bombers have a horrendous strat bombing stat. Strats can completely cripple the enemy, but requires a lot of IC. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. Every plane that joins a battle produces 0.0005[13] country air experience. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. Defending the Soviet Union from invasion? Btw the current war score from strat bombing is completely broken and overpowered. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). It is only visible to you. Would make it easier to build them. Strategic bombers can be fought in the air by fighters. military factories. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. I didn't know they targeted Airbases first. Amphibious tanks have terrible armor, which makes them unusable. Wings of 500 bomb the shit out of any zone. Mission efficiency bonuses (e.g. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. the night *cas* bombing modifier is -90%. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. If you spot a mistake then you are welcome to fix it. Though expensive, they can be well-worth the cost. Jump to navigation Jump to . Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? Only start building tanks when you have achieved full air superiority! All types of planes may be located at these air bases, including carrier-capable models. From Hearts of Iron 4 Wiki. Hi, let me introduce myself! See, PDXCON @jellestuifzand Good idea, I'll do that later! It may not display this or other websites correctly. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. CAS planes. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. The attacking planes deal attacks against a randomly selected enemy division. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) This needs to be verified). They get attacked by 91 CAS planes every 8[12] hours. But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain.

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