kotor 2 guardian buildhow old is eric forrester in real life

Can anyone recommend stats, skills, feats, gear etc. Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. Fury is Power obtained at level 1 Sith Marauder. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All rights reserved. Wisdom and Constitution should also be raised. This build is basically like running a wizard class in games like Skyrim. And can you use jedi powers with it? I chose to go with single lightsaber because of the Defense bonus from Dueling. wow i didnt know force speed was good in combat. As for weapons, you're right in your intuition that Unarmed is probably the way to go - especially if you can hold back his level to 6 before switching him over to a Jedi, as his Shield Breaker ability will more than make up for the lost damage to a few levels. Star Wars: Knights of the Old Republic 2 is one of the best RPGs on the market and is often cited as one of the greatest Star Wars games ever made. The Jedi class for this build is Sentinel. Hope i gave you some good tips any other q's just ask me, P.S. You forget screaming eagle that with finesse Dex also gives you Hit as well as AC plus reflex where as Str is just Dmg and Hit..you hit more and get hit less with Dex Finesse so Str is meh when you can float like a Yoda and sting like a Windu. Force Push, Affect Minds, Valor, and Speed powers. Guardian. Thanks! Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. This build is for those players that want to play a character as imposing and deadly as any that have carried the title "Darth". These extra options can earn players some extra credits, but they can also let characters talk their way to victory. I'd recommend 18 constitution since it lets you equip the strongest implants, but other than that, It's up to you. As for other upgrades, go for pure Damage. so . And note that I never mentioned "Jedi Guardian" in the first place. Its no secret that Kreia is my favourite companion and I really embraced her as a teacher in this build. Awareness is the ideal skill. I was tempted to be a Sentinel/Weapon Master, but at the same time I feel like I want to continue my same character from KOTOR 1 and stick with Guardian and then continue the pure brute melee, so Weapon Master. With last rank Force Powers take 30% of their cost from Health and 30% from Force, which means that all Powers will actually cost much less. This build uses the Scout class. Star Wars: Knights of the Old Republic II - The Sith Lords. I take your point quite well. +2 Attacks per round! Information about your use of this site is shared with Google. It works for either light side or dark side, but dark side is the optimal choice. Nearly all gear in Kotor II is randomised. Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes. This does not, however, mean this build is weak against other foes. And thats why weve written this guide. This stat determines how likely the player character is at dodging enemy attacks. The boss fight at Taris is particularly hard at a low level, even for the Soldier class. In the case of the Guardian, players should choose the Jedi Weapon Master/Sith Marauder class for the sake of continuity. He's also much. There are also concussion, cryo, adhesive, poison, and sonic grenades. Honestly your kinda build won't be very useful skill wise so you can invest your points wherever you'd like. Players can choose from a range of active and passive Feats that will aid them on their journey. This build primarily uses blasters, but when enemies get too close, switch to a lightsaber. I wanted to try my hands on heavy armored character, because thats what Ive never did before just because of the fact, that you cant use most of the Powers. Guardian will allow for Force Jumps; this prevents players from having to sneak all the way to an enemy. I'm just saying what I've seen in speculation. This build uses the Scoundrel class for its Critical Strike and Scoundrel's luck ability; which eliminates the -5% penalty to Critical Strike. Constitution is directly related to the player character's Health bar. When you become a Weaponmaster, get all the Superior Lightsaber Specialization feats first, then. Both builds will trivialize the end boss.. Other ranks are obtained at level 5 and 9. Players will also want to max out their Force Resistance power. This doesnt take into account your characters Unique crystal bonus as its variable. Acidity of alcohols and basicity of amines. Best used with light armor or robes. what lvl do you cap off b4 waiting for jedi? Follow us for Roblox, Genshin, Pokmon, and more on, Star Wars: KOTOR II Switch review - Yoda the one I want, Star Wars: Knights of the Old Republic lightsaber - how to get your first Kotor 2 lightsaber, Star Wars: Knights of the Old Republic 2 mobile review, Star Wars Knights of the Old Republic II Switch review. If you would like to know more about the how and why, please see the Helpful Information and Useful Resources sections of this site or contact me with questions. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. Two-weapon fighting lets players dual wield blasters which is what players want. What I created is the most brutish juggernaut clad in heavy armor I ever played, yet at the same time enjoying all the advatantages of Buff Powers. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. You need 12+ to start getting more skill points per level and that's 4 attribute points you could put somewhere else. However, players won't be missing anything critical by keeping this stat low. A good starting build can look like this: Strength is the most important stat for a Guardian. I tend to just put everything into strength, since I'd rather have the +1 damage than +1 AC or +1 HP/level from dexterity or constitution. All you have to do is use master speed and then use master flurry on an enemy and you have a combined 5 attacks per round on an opponent and with your lightsaber doing about 20-60 damage per hit and having 5 attack chances per round nothing can stop you. Force Deflection Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. Sneak Attack should be improved to make the most out of this build's critical hits. It works for either light side or dark side, but dark side is the optimal choice. What Is the Difference Between 'Man' And 'Son of Man' in Num 23:19? Hokey religions and ancient weapons are no match for a good blaster at a player's side. Or is it temporary until you get robes? The best implants generally need 16 CON. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as. Now, in KOTOR2, I would switch my stance and go with a dex build. Several of the game's most useful Implants require a Constitution rating of at least 16, so this tends to be the magic number. Sentinel. Limited Run Games shows off three KOTOR II physical versions, KOTOR 2, Obsidian's Star Wars RPG, makes its mobile debut today, Roblox Black Friday deals and mobile game bargains this year, Pokmon Violet is beating Scarlet in the popularity race, The titillating tail of Genshin Impacts Ms Hina, Gorou, and Itto, Pokmon Violets Ceruledge is catching the attention of trainers. RELATED: Hilarious Star Wars: Visions Memes Only True Fans Understand. You probably don't really need them as a guardian, but if you want to use offensive powers they are worth a couple points. *Caster ability remains unchanged by stated shout. By using this site, you agree to its use of cookies. 2 Award Favorite Share Introduction Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Star Wars KOTOR II Guardian Build Guide If you are going to play as a JEDI GUARDIAN and then become a JEDI WEAPONSMASTER then here is guide to light the way. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. WIS&CHA could use a drop to up STR, but that's not very balanced for what I think is your first time in Kotor II. Shame that those two buffs doesnt stack, but hey, 4 Attacks per round with Flurry in Heavy Armor is still awesome. So I just recently played through KOTOR for the first time and I made a Light Side Jedi Soldier/Guardian. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In fact, with this game, it seems the possible variations for character builds seem endless. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? or some useful fun builds for a Guardian/Weapon Master? If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. This item will only be visible to you, admins, and anyone marked as a creator. It was a total blast to play, very fun and very different (as I tend to not play brute strength melee characters in RPGs). and our Is there a proper earth ground point in this switch box? Buff the force powers you use against others. What sort of strategies would a medieval military use against a fantasy giant? I've played a strength guardian and a dex guardian in KOTOR2, and the dex build faired far better against the end boss than the strength build did. As for feats go def need finesse with lightsabers (don't waste a feat point on melee finesse as you'll need a lightsaber to do max damage), also use Toughness (max it out), Lightsaber mastery (max it out), Flurry (max it out as this is the most important feat for me personally), Two weapon fighting (max it out), and i personally use my remaining feats to max out conditioning/empathy and make sure to allow access for medium armor use. Thanks for the assistance! I havent leveled him until I turned him into Jedi and than went full Dual Wield and Lightsaber Throw and Heal. As you can see, I havent mentioned third companion. Welcome to the Optimal Guardian/Consular guide for Star Wars: Knights of the Old Republic, written by /u/TangoSierraFan. And because the game is a massive RPG, theres a lot to consider when youre building that character. The Workbench is a feature I see as one of the most important for increasing your power late-game. I wasn't ignoring you. Force powers for the Windu build include: Burst of Speed, Force Push, Force Resistance, Valor, Throw Lightsaber, and Stun Droid. Espaol - Latinoamrica (Spanish - Latin America), http://www.gamefaqs.com/xbox/920194-star-wars-knights-of-the-old-republic-ii-the-sith-lords/faqs/37036. However, it's highly recommended to stick with one's chosen class, especially for a beginner. How do you get out of a corner when plotting yourself into a corner. This build is a bit difficult at first - mainly because the player must refrain from leveling up until becoming a Jedi. The idea of a Heavy Armour anything in KotOR is difficult to stick with and you managed to get all the Perks of Heavy Armour with all the benefits of being a Jedi. (Because that way theyll reach the ground much faster. 'Just make sure you have it after you have gotten the, I find if one shouts pew pew pew then one is percived to be effective by distracting oneself, an others that may be watching. This build mimics the skills and abilities of Darth Revan from Star Wars canon. but there is one thing that. New comments cannot be posted and votes cannot be cast. I like persuade simply for its use in dialogue. Really, this is a question for role-playing. Anything else was basically 2 power attacks, no questions asked. STAR WARS Knights of the Old Republic II: The Sith Lords, This item has been removed from the community because it violates Steam Community & Content Guidelines. This build produces hardy characters that are good with a lightsaber, force powers, and (later in the game) persuading others. Fans have a satisfying level of freedom to customize the Jedi Exile as they see fit. He has co-authored several published works, including Future Imperfect and Tales from the Grimacing Goblin. This site will be spoiler free besides the names of planets/locations and party members. Light side or dark side. Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. Please feel free to contact me through Reddit (/u/TangoSierraFan). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Intelligence is the least important skill for a Guardian. Force Body Because you dont have large Force pool, but lots of HP, this is just for you. The Consular class will give access to more Force powers than the other two Jedi classes. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. Normally, my Jedi use double-bladed lightsabers with Master Flurry and Master Speed to dish out a preposterous 5 attacks per round, which is enough to kill most opponents in 1 or 2 rounds (especially if they've been caught in a Stasis Field); but one cannot cast Master Speed with armor on. Force Powers are simple. Though HK-47 is not the most optimal party member for combat, he is the most optimal for enjoying the game. Light side characters get more defensive powers, dark side get more offensive powers. The information provided here should prove useful to beginners and set them on the right track. The best Kotor 2 builds for each class: Guardian Sentinel Consular Prestige Light vs dark Guardian The Guardian is all about combat. It dictates how much damage players deal to enemies (and how likely they are to hit them) while using melee weapons and lightsabers. One type of build that many players don't try is a character that uses explosives as their main weapon. My lightsabers and melee weapons do about 37.5 damage per strike (level 22, I had to play around with equipment to get enough skill equipment to craft the best stuff), 5 strikes per round (4 in Kreia's case, but you've got to love the extra XP), while he will be restricted to 1 attack per round. Pocket Tactics is the world's number one mobile games site. CON affects your health and somewhat more importantly the implants you can equip. Naturally, this requires players to choose the dark side, but honestly, the dark side powers are the most fun. She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. I just got back into playing KOTOR 2 again and I'm shredding enemies so far. Dexterity isn't as important as Strength, although it still needs some attention during Character Creation. The games recommended is a good way to start. Go for Dueling, Jedi Defense, Regenerate Force Points and some Lightsaber Specialization along with Finesse: Lightsaber. This build is considered one of the strongest available by players, and gives a good balance between combat, non-combat, and Jedi abilities, This build starts with the Scout class, and then. The only power that is an absolute must for your build is Master speed. (Because that way theyll reach the ground much faster. KOTOR II Guardian Guide (Originally by SirCerberus). I suppose that if you're going DS you could just get the Affect/Dominate Mind powers, but I would definitely not totally ignore the Persuade skill. Now, in KOTOR2, I would switch my stance and go with a dex build. Let Kreia buff you up with all possible buffs and then let her cast some Lightings on your enemies. Weaponmaster is a great Prestige class. the time your max level (20). Mark Hospodar has been an avid gamer ever since he fired up the original Medal of Honor on his PS1. With this build, the optimal choice is Jedi Weapon Master or Sith Marauder. It's worth noting that Class Skills cost 1 Skill Point to increase, while Cross-Class Skills cost 2 Skill Points to increase. The choice of Force powers will depend on the Jedi Exile's alignment. It is, right? We include affiliate links in articles. Armor or clothes? These in conjunction with one another give you a 13-23 or 14-31(on dark side opponents only) damage boost, a 2 defense boost and a +4 attack bonus. Thank you for the awesome write up. Makes sense, right?). Hopefully you find this helpful! Gloves: Sith Power Gauntlets (Strength +3), Belt: GNS Strength Enhancer (Strength +4), Implant: Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). I'm on malachor V and I just can't get through Trayus academy -.-. Basically, theres everything you need here to make sure youre playing Knight of the Old Republic 2: The Sith Lords as the most badass Jedi or Sith you possibly can. That said, if you need him to be a skilled tech specialist, you can do okay giving him a single lightsaber and focusing on feats like Dueling and Toughness - at that point, he's basically a tank, and you'll want to emphasize his survivability. This build is considered one of the strongest available by players, and gives a good balance between combat, non-combat, and Jedi abilities. Will he be able to compete in terms of damage with other party members as an unarmed fighter though? This will give the player's Jedi a lot more force points, but fewer feats. With last rank Force Powers take 30% of their cost from Health and 30% from Force, which means that all Powers will actually cost much less. Players are given the choice of three classes: Scout, Scoundrel, and Soldier. That's Gurren Lagann. makes putting a stat at 15 worth it, you will gain 5 more points to allocate by. This build is designed to take down other force users with ease. Because you dont have large Force pool, but lots of HP, this is just for you. I could force jump and 1hko most enemies, or I could 1 shot with power attack. Always, always, ALWAYS get Master Speed. For this build, players will want to start as a Scout, and then choose the Guardian Jedi class. The Speed Burst, Force Push, and Slow are the primary Jedi powers. This build has a force power difficulty class of 49, meaning you have a 50-80% chance of afflicting him with force kill. Star Wars: Knight of the Old Republic is currently available on PC, PlayStation 5, Android, iOS, and Nintendo Switch. At rank 15, once you talk to Kreia, you get a free level and a Prestige Class. Rebreather Mask (Immunity: Poison, Constitution +1, Regeneration 1) Because it has some cool look. A high Wisdom stat also makes it more likely that offensive Force powers will be successful when employed against enemies. Star Wars: Knights of the Old Republic 2 is currently available on PC, Switch, and Mobile. what do you recommend having in your party ?! That being said I can offer some general build information, that gives no spoilers. Burst of Speed is a great Force Power to work towards as well. This guide details how to build and play the optimal jedi consular or guardian, including passing all persuade checks and maximizing HK-47 with the repair skill, which unlocks all of his story dialogue. This build is probably very close to what many players wanted their Jedi to be on their first playthrough. This build uses the Dueling, Flurry, Weapon Focus: Lightsaber, and Jedi Defense feats. This is an attempt to grind out a min maxed soldier guardian build that pushes 13 persuade and 17 repair just because. Make sure to throw a point into the physical attributes (STR, CON, DEX) from time to time too. How can I make Bao-Dur an effective Jedi Guardian? They'll still have enough skill points to invest in what they want throughout the game. Besides, it's better to beef up other Attributes like Strength and Constitution in the beginning. That's great, but he can't wear robes, which means the best armor he can wear and still cast all force powers is the Miner Outfit, which provides an amazing 1 point of defense and no other bonuses. The Jedi class should be either Guardian or Consular. As youll gain levels, raise your Constitution to 18 so you could use the best Implants and then go pure Strength. Consular. Star Wars: Knights Of The Old Republic 2 - Best Guardian Build, Pokemon Scarlet and Violet DLC Expansion Pass, Star Wars: Knights Of The Old Republic 2 - How Long To Beat, Star Wars: Knights Of The Old Republic 2 - How To Unlock HK-47 As Fast As Possible, The Best Companions In Knights Of The Old Republic 2, Games With The Best Mods Available, Ranked, Hogwarts Legacy Player Hits Conjuration Cap By Building Absolutely Stunning Vivarium, Hogwarts Legacy: Where to Find All Demiguise Statues. Lastly, use Keen weapons for their bonus to critical hits. Force Armor, Force Valor, Battle Meditation and Speed. ncdu: What's going on with this second size column? The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. His other interests include horror movies, toy soldier collecting, and anything Batman-related. Whether a character will succumb to the dark side and become a Sith is also up to the player. For more information, please see our Fans must speak to Kreia, who will give players the option to select one of three possible choices: Regardless of their chosen class up to this point, players can select any of the three above options. Just count with fact that it will eat your poor Force Point really fast. Sweet! This awesome ability that Kreia has means, that whatever buff you or her use, it will buff the other one too. I am open to any and all comments, criticism, and input. I'll definitely do flurry this time, as for skills it seems persuade will be my cup of tea, just like the first game. From a gameplay perspective it may be nice that you never know what you are going to get, but from a build perspective you can't really rely upon anything. Additionally, at a certain point players need to choose from three Jedi classes; which are Guardian, Sentinel, and Consular. in History, minored in Political Science I have lived in the Houston TX area my whole life; love the wintershate the summers. Weve broken down the three Jedi classes you pick at the start of the game and tried to explain how to create the best build possible for each of them. Dump any Skill Points into these two categories, although investing in Persuade as much as possible is recommended. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. If youre not going for Persuade skill, be sure to pick this Power so you could convice dumb thugs to commit suicide by jumping over rail on Nar Shadaa. This is, by no means, the only way to go when choosing a Guardian build. Honestly once you have been able to upgrade to the point where you can get your lightsaber with these upgrades and have master speed the game is over. Corellian Powersuit (Strength +2, Defense 10) It doesnt heavy any Dexterity Bonus, but that really shouldnt bother you. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character youre going to play as. Theyve got a decent class feat that diminishes the effects of attacks that cause fear or stun your character. We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. Aim for a balanced set of attributes, and a mix between combat and support feats and powers. Read More . Speed/Force Jump is just as powerful in the second game, though I would probably use flurry over power attack. Thanks, DB. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Albino Member August 19, 2015 Excellent build. So max all skills out. 12/30/16 Changed the Attributes to correctly list Strength as 16 and Constitution as 18, and added the alternative attribute scores. You can maximise your force powers using high wisdom and charisma while giving you an incredibly high critical hit ratio and defence through high dexterity. Repair will increase the components you get from breaking down items. Of these, Persuade and Treat Injury are the most important Class Skills. RELATED: Lego Star Wars: The Skywalker Saga The Best Vehicles, Ranked. Skill points aren't that hard to come by, and you always have T3 to handle that stuff in a pinch. This forces players to choose skills and feats that give a more immediate benefit. i like to use Thon or Area Jeths robe, The Quickness D package, Stabilizer mask, Ceremonial shield and Ossluks gloves (cause i feel bad for the lil bug). Low Int means youll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. This guy is tank, but dont be fooled, he can deal as much damage as he can take, maybe more. The difference between the phonemes /p/ and /b/ in Japanese, Recovering from a blunder I made while emailing a professor, Styling contours by colour and by line thickness in QGIS. This build uses the Scout class combined with the Sentinel Jedi class. This update will add five additional builds that players might want to give a try. Build: Soldier Light Guardian, HK-47, Jolee. I am more than happy to answer questions. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April 2018 and has been viewed over 23,000 times. Flurry will give you 1 bonus attack per round without any drawback. If you dont want it, just go for anything with Strength or Wisdom bonus. By Commandercup July 13, 2008 in Star Wars: General Discussion. use shout at own risk. Expect to reload the game a lot. Feel free to critique it with better sacrifices needed in keeping 13 and 17 onto skills after buffs for a soldier guardian. 5. Please see the. What happens in KOTOR 2 if I kill one Jedi Master and spare 2? How do you ensure that a red herring doesn't violate Chekhov's gun? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. While itsLightside Power, it will come in handy sometimes. Players can try a variety of builds in Star Wars KOTOR. Early in the game, the bonuses for Critical Strikes are not very appealing. I also have all skills covered as a Guardian with Atton/Mira and Kreia, so his impressive skills aren't going to bring anything new to the table. This build focuses more on using force powers over weapons. Check out our Star Wars: Knights of the Old Republic 2 mobile review to get our full thoughts. Youre the tank of your group, but that doesnt mean you cant deal tons of damage. Star Wars: Knights of the Old Republic 2 builds | Pocket Tactics. Take the Dueling feat, and the Flurry and Toughness feats make this build even deadlier in battle. This guide is awesome. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. Use This Build If : You need to take down other force users with ease! Play a consular so you can use aoe attacks or at least use master speed, dual sabers and flurry. The combat is boring and you pretty much become invincible with any build. RELATED: Star Wars Jedi Fallen Order: Best Characters (& The Worst). Do not become sith lord/jedi master as it is useless, go skills or sentinel class, Pro tip in k2 if you get the finesse perk you can make your hit chance and dmg scale off dex instead of strength. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. With some games, especially Bioware games, it pays to make a character good at communicating. I am also an avid gamer and have researched the history of electronic entertainment extensively. There are a lot of reasons to use explosives though; for one, a lightsaber can't be used to deflect explosions. A good, old-fashioned RTS title will always bring him back into the fold. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Double saber guardian build in KoTOR 2 Double saber guardian build in KoTOR 2. Dont worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. Ill talk about Fury later. The Scout is a good pick for this build due to the implants; some other feats that complement this build the best are Force Immunity, Toughness, and Conditioning.

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