crocodile race dnd 5eflair disposable flavors

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. Evil Eye. You are proficient in the Deception skill. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. Art featured in the bottom right of page five was made by me. Bite. Amphibious. You have tough, scaly skin. He flipped out and wasn't expecting that, but everyone else enjoyed it because the guy was being an idiot. While they may seem large and fierce, they have a soft side to them that takes years of trust to appear. Large, hairy, hulking bugbears are the biological cousins of goblins and hobgoblins, although they are significantly larger than both of them. Sea Hags were found in and along the shores of the sea where they would lure people into the water to drown them. After many years of peace within the Nile, humans began to slowly drain their water source, as both the humans and aligotarian tribes considered it "sharing" until it became barren. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. The saving throw DC is the same as the DC to escape its grapple. I heard he too carry the mark.". They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. Of The North. You have resistance to fire damage. Unlike most hags, they shun combat, and prefer defending themselves with tricks of the mind to escape. Rogues, Barbarians, and Druids are all great choices here as are Monks, given the boost to unarmed strike damage that Aarakocra receive due to their talons. Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. Yuan-ti. When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. Players can access their Art Library in the VTT to set a character's portrait and token. In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. Roll20 uses cookies to improve your experience on our site. ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Massive humanoids alligatorAbility Score Increase. A Tabaxis speed and agility (not to mention unsurpassed climbing speed) make them fine candidates for Rogues, Rangers, and Monks. Play converted DMsGuild community content, now on Roll20. Place Windows and Place Doors is available to all Plus and Pro subscribers. Your Intelligence score increases by 1. Crovics are roughly 200 pounds, and 5-6 feet tall. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. Size. I haven't had anyone get back to me with testing feedback, and my friend is going to be testing one out in my next campaign as a Monk, so fingers crossed and if anyone ends up rolling one, let me know how it goes! Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). The hexlings aware of their own nature usually do whatever they can to keep it hidden, knowing that the prejudice against their sort makes it unsafe to be out. Age. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. Elves are shaped by their environment over the millennia. The ability of Goliaths to reduce incoming damage makes them one of the more durable races to play, meaning theyre well-suited to playing a Fighter or Barbarian. Ability Score Increase. Ambassador's Linguistics. Hold Breath. Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it. Update your cookie preferences. If so, please let me know if there is any info from any book that explains it. Crocodilians speak Common in an accent similar to a human Australian accent. Ability Score Increase. Aligatorian's vary widely in height and build, from 6-8' tall. Your Dexterity score increases by 1. Tail. Charisma is your spellcasting ability for these spells. Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. When one of the crocodile's heads is asleep, its other head is awake. Their navigation skills also make them well suited to being Rangers. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. I'm not scared of some crazed woman," he said, "maybe if I see her, we'll have a talk.". The ones that do, however, find themselves well suited to the profession. Sheet creator documentation is available. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. Changelings live in secret as part of many different societies throughout the multiverse, able to perfectly blend in among other unsuspecting races. If you want to play an elf, youre going to be spoiled for choice as the feywild-native Eladrin, the mournful Shadar-Kai, and the aquatic Sea Elves all fall under this umbrella. Races. Dungeons & Dragons vs. Rick and Morty: Basic Rules; 2020. Spear Mastery. For them, it was as good as proof, and he knew, his eyes faltering as he stumbled backwards and murmured an excuse even if he didn't feel they deserved it. First, consider where your hexling grew up. https://www.dandwiki.com/w/index.php?title=Aligotarian_(5e_Race)&oldid=1654331. Ability Score Increase. They usually live in marshes and swamps, sometimes rivers if they are outcast. The crocodilians are humanoid crocodiles that lurk in swamplands. Can my druid turn into this at level 5 after meeting one in the adventure? You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws. This is the reason why DnD made an ever-lasting impression in the hearts of people. Wolves in sheeps clothing is what they call them. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. They usually have dark green scales on their back, arms, and tail. What scares them? Languages. then you have a scary little beast to throw at your players. Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. Embarrassing - I did something unlike me. Changeling 5e. When you reach 3rd level, you can cast the Invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Type to search for a spell, item, class anything! Whispers and rumors often follow in the shadow of a hexling. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. BerkaykarsliYou are making a lot of assumptionsLike that just because you ask for a crocodile that means that you, regardless of class/subclass will get oneAlso the wording suggests you think they HAVE to.You are incorrect.You can ASK (not TELL) you DM if they might consider it. Sea hags were revolting to look upon; their visage was so horrifying that the weak hearted were known to die upon gazing at these hags. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. This site works best with JavaScript enabled. Graceful, dextrous, ageless elves are an otherworldly race who choose to dwell in places of ethereal tranquility in balance with the natural world, except the drow, of course, but their long sojourn in the Underdark and what it has done to their culture serves as a demonstration of what happens when elves fall out of step with the natural world (I guess worshiping an evil spider goddess doesnt help). Your claws are natural weapons, which you can use to make unarmed strikes. Amphibious. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. First up are the nine classic fantasy races found in the Players Handbook. Search forums Chat/Discord. This site works best with JavaScript enabled. As a bonus action, you can make an attack with your tail against a Large or smaller creature. Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. Where up until now, they were highly unlikely to be discovered, this is the time when their inherited powers first make themselves visible, alongside some other eventual traits. Normal - I didn't even notice the change. Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land and you have a swimming speed of 30 feet. These beast-like creatures are humanoid alligators, much taller than the average human. Dream Walker. Werecrocodiles, also known as Sebek-spawn, were lycanthropes whose animal form was that of a massive crocodile. Elves are probably synonymous with the fantasy genre, and D&D 5e is no exception. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. It always feels unnaturally cold to the touch. Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. Ability Score Increase. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. She didn't doubt that her granddaughter would take care of this man too, like she had with any other that decided to treat her as anything less than human. Either Lizardfolk or Dragonborn could work, though the Dragonborn would have a breath attack instead of a bite attack and of course ability increases, and some other minor differences. Then when they are prone, go in for a bit attack at advantage. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. Covering The Best In Video Games, Esports, Movies and Geek Culture You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.Languages. Hit: 7 (2d4 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength . They have a natural resistance toward poison and are trained from a young age to be as comfortable wielding their hammer over a burning forge as in battle with a horde of goblins. Half-Orc - fierce and . Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. The young adventurer quirked his eyebrow as he looked up at her. Whichever the case, once in a while in a bloodline like this, a child may be born as something not quite human. Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. You can speak, read, and write Common and one more language of your choice. The Grung are a species of humanoid amphibians that resemble large frogs. They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Dragonborn scales once as lustrous as those belonging to the true dragons have faded over the generations, but the breath in their lungs remains just as powerful. The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains. Instead of Sylvan, you can speak, read and write Primordial. Your witches mark is of a faint red tone, shaped like a crescent moon. Thank you to my Patreons and friends for support and feedback. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. Other Kenku believe their species excellent memories are a gift and speak to their destiny to witness and record as many of the universes wonders as possible. They also help us understand how our site is being used. Charisma is your spellcasting ability for these spells. Until this grapple ends, the target is restrained, and the crocodile can't bite another target They even have a bite attack. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! They do, however, have respect for kings. Lizardfolk 5e. Here is some information for anyone who doesn't know how Crocodiles remove limbs from their victims. Just like the humans they are raised among, hexlings typically learn the languages of other peoples they deal with, including obscure dialects.

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