hoi4 road to 56 equipment namesbreeze airways headquarters phone number

The mod is still in relatively early days, and theres only dedicated content up to 1885. does it allow tank, ship, and aircraft designer menu? Statistics, stats, or equipment values are values that equipment types can carry. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. defined within the interface file of the folder. A family of equipment types share common mechanical parts that make transitioning production between them easier. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. which get used in determining which container exactly to use. DnD alignment: Lawful Good. Sub-technologies where to position them in the tree, which GFX they use. These container windows for items are not contained within any other container window, rather being defined fully independently. This item will only be visible to you, admins, and anyone marked as a creator. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. Military equipment | Hearts of Iron 4 | Cheat codes | KWZ - Koweezo This is a submod for the extensive and popular "Road to 56" you can find on the workshop. A pathing automatically makes the latter technology require the former. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. The Great War. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. They do work but the mod may have changed the name of the tech. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. These days it receives rare updates as most work now goes into R56. This is because porting Rt56 USA proved to be too much work. 44. This includes resources, sub-units, offensive and defensive, or sub-unit categories. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. Espaol - Latinoamrica (Spanish - Latin America). The key for the name is the same as the folder's name, while the description is the name with _desc appended. That said, this is still a fascinating project, and one to keep an eye on! For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. Please update, atm it breaks the game so badly that you don't even make it into the main menu. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. It is only visible to you. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. Additionally, it's possible to make the cost be modified by other technologies pathing to it. The definition for doctrine items is fully identical and does not differ from technologies in any way. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. This in particular is done in the. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. @polk0929 - most likely by using the add modified equipment method (detailed above). /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. Hi, is there a way to see the equipment names added by a Mod? This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. With the addition of the new in-game radio, now is a better time than ever to try this mod out! For localisation, there are two keys assigned. Please see the. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. 5 days ago. These are the only ships whose equipment can be obtained through cheat codes. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. This mod features between 10-20 years worth of content for all the major powers, including some minors. Equipment is the military hardware needed by units to operate and largely determines their stats. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH Its also not recommended you use this mod while playing minor nations. I've revamped my mod Scenario: Overlord and lifted it from Beta status. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. Enhanced Non-Historical Outcomes 16 days ago. HOI4 mods: The best Hearts of Iron 4 mods 2023 | Wargamer It gets unlocked by researching technologies and is produced by production lines. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. The Road to 56 Improved mod for Hearts of Iron IV - Mod DB Equipment - Hearts of Iron 4 Wiki - Paradox Wikis In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. Information, Frequently Asked Cities are now expanded into several provinces ramping up the siege drama of urban warfare. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Steam Community :: Guide :: This is how to use the add_equipment In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. For large items, usually the name of the technology is also shown on the tree without needing to see the description. Support Equipment is an example of a type of equipment. The background box which GFX is used. At the time of writing, an update to 1.10 Collie is expected within the next week. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. 114. r/hoi4modding. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. In either case, countries can further modify several types of equipment by spending the respective kind of experience. in areas where the Paradox team may have glossed over. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. Steam Workshop::Expanded Technology + Industry + Equipment A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. This mod can trace its origin back to Hearts of Iron II. ae 1000 infantry_equipment_3 Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. Keep your eye on this one. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. Additionally, incredibly important are the gridboxes representing technology tree branches. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. Buildings are done with enable_building = { }. New comments cannot be posted and votes cannot be cast. with 'by blood alone' you just use the NSB tank format. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! If you're looking for equipment codes, check out our equipment names list. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. It is also possible to use variables within a modifier of the ai_will_do value. This is done with the naval folder with Man the Guns, for example. Many nations have their own unique mechanics as well. how can I get flame tank through console command? In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. This is how to use the add_equipment console command (v1.11). Valve Corporation. Notably, this also applies to the modifiers of the technology. This can build up to the max level specified in the building definition itself. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. The items the icons used for each technology, including the background box itself. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. Notably, this also applies to the effects of the technology. For example. Please note that you must have the appropriate technology to receive the equipment. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. This information is usually found on each mods page as they usually list which mods they are able to run with. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. Create an account to follow your favorite communities and start taking part in conversations. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. This item will only be visible in searches to you, your friends, and admins. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. This also modifies how the paths are drawn between technologies. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. Create an account to follow your favorite communities and start taking part in conversations. Please see the. All trademarks are property of their respective owners in the US and other countries. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. HOI4 Equipment Names Cheat List | HOI4 Cheats This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. For doctrines, it's also typical to add the textbox detailing what the folder is. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. This is my old technology mod, and the original core of Road to 56. The value will be modified if the triggers are true. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. Join. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. This mod is compatible with Version 1.10 Collie & all DLC. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. It is also possible to apply this effect only on a certain terrain. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. Each tank equipment type and the armored vehicles based on it form a family. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. Create a new text document using word pad or similar software, then copy and paste the below into it: Hearts of Iron 4 country tags - a list of all HOI4 country tags Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Doesn't seem to crash when I play normally. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. The word equipment after the name of the equipment is not needed here. These can be edited to change the position or the font.

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