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Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Next, what if you want an incredibly stupid super-sized Lord of War drop pod? imperial armour compendium 9th edition pdf trove. Ultimately, its a stronger unit, but its still a Lord of War. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. The rest are what they are. Now it only ignores modifiers for Combat Attrition meaning it is still possible to force you off an objective from shooting. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. Vindicator Laser Destroyer. Thunderers go down quite a bit in points, but lose Grinding Advance. While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. No longer will you have to flick back and forth to the very back to find your factions points! If youre going Krieg, its because you love the models or want to declare cavalry charges! Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. This means that until we see an FAQ or errata saying otherwise, these units areoff-limits to Thousand Sons and Death Guard. At least they are 10 points cheaper now for every build except double claws (which stayed the same). It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. Venatari Custodians[ CORE]: Woo buddy, am I excited. Still immunity to melta extra damage? The bad news is, the Kytan went up 10 points. I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. For the Space Marines we get a couple of new rules introduced the main one that is going to effect most peoples list building is the introduction of the Martial Legacy ability. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. are! In the past, there were a few standout units that could be found in almost any army (looking at you contemptors and leviathans), and a lot of units that were just nowhere near usable. The Dreadnoughts really eat shit here. Leviathan Dreadnought. I dont think it really fills a role Craftworldsneed, but it can sit at extreme range and pick up targets pretty decently I guess? Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. Brayarth Ashmantle keeps his strength 8, but drops from toughness 9 all the way to toughness 7. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. of Forge World units that, at the time of printing, are supported. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. All of these units follow the standard rules for their factions. The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! Alright, onto the shared units, I guess. It lost the ability to shoot twice. As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. Custodian Guard with Adrasite/Pyrithite Spears [CORE] : Pyrithite spears got the new melta rule of half range equals D6+2 damage, but also went up by 5 points, so a slight nerf overall. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways. That makes them kind of losers overall. Time will tell. https://www.youtube.com/live/huzAXt0Wlmg?feature=share #warhammercommunity #StreamingLive #PaintingWarhammer, Blood for the blood god!! All the titans are winners. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! Since Veterans have a real use case at the moment, this seems honestly fantastic. All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! The Thousand Sons appear to get nothing, which sucks. At the moment this profile only applies to the Macharius twin variant, however it would not surprise me to see that profile in the new AM book! That probably still isnt pushing them to the top tables. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! 800 pts, but what do you get for that? #warhammercommunity #warhammer #warhammer40k #khorne #angron #worldeaters #40k #arksofomen #paintingwarhammer #paintingforgeworld #painting #paintings #miniatures #miniaturespainting #warmongers #ad. The Firepike is now 15 range, so a 3 boost which is neat. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. They also, while alive, provide a 5+ invulnerable save. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Blood Angels Sicaran Omega. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! Start Competing: Chaos Space Marines Updated! Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. Boo. RIP. Change). The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Finally, in terms of really big mean things, the Hierophant is an actual unit you can kind of take now, down to 850pts instead of its previous, comical 2K price tag. I think theyll kind of fight with each other for the same role, but both have their advantages. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! With a big laser: cooler. He did also get whats probably a downgrade in being declared a Terminator, but if you were planning on warping him in anyway its much of a muchness. The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. These datasheets include. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. This website uses cookies so that we can provide you with the best user experience possible. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. In contrast to the previous Imperial Armour Index volumes, this book is hardback too so will not only match the rest of your 9th Edition Codex collection, but also last a little longer in better condition! 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. Announcing The Goonhammer 2023 Global 40k Campaign. Grav tanks and the Ares. In addition to being recommendations and not rules, theyre just kinda boring. 44.3M . At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. 173.9M . Blood Ravens Ultramarines with Stalwart and Knowledge is Power. Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. We are using cookies to give you the best experience on our website. Losing the grav rule hurts, especially against potential reserve charges. The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. What about the new thunderhawk rules? The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. Sicaran Omega. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. Credit: Jack Hunter. Chaos codex trove The Air, Water, and Fire element types can carry the following effects. Thank You, Patrons. Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. Imperial Fists converted Carab Culln Leviathan Dreadnought. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. Goonhammer and Stat Check are Teaming Up! Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. Similar to named characters in any other book, Forgeworld has mandated a specific warlord trait for them, unfortunately that trait is Inspiring Leader from the core rulebook, so youll never actually want to make one of these characters your warlord. 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. Relic Contemptor Dreadnought. I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. How many wounds? Change), You are commenting using your Twitter account. Of the various suits, the Rvarna feels like the big winner. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1! Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important.

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